Review of Fable 2

Fable 2 is a unique and interesting game, much improved over it’s predecessor.

I guess the first place to begin is the story, which is certaintly more engaging than that of the first Fable Game. One reason for this is that the story will differ between playthroughs, dependant on the choices you make within the game. The earliest example of this occurs within childhood, and several more will present themselves throughout the game as you progress, accomadating to marriage, children, and more.

The villain is also the better of the two we’ve seen in the series thus far, with a clear distinct past and motives that range far beyond a mere “rule the world” scenario. In fact, the villain in this game already does rule the world so you don’t even have to worry about that!

While the magic system proves awkward at first, but it grows on you after a while. My biggest vice about the combat system is how you have to level up aspects of your character so that you can do things you could do from the very beggining of the first game. Normally, I wouldn’t complain over something this small, but considering you can’t even block until you level up one of these skills, Lionhead is pushing it considerably. After you have these skills fully leveled, woever, it’s a blast. Shooting the weapons out of my enemies heads and then finishing them off with a blow to the head will never get old.

As far as content is concerned, there are plenty of quests to keep you busy while you play the game (some of which only become available after beating the main story line). The addition of dyes to the game to color your hair and clothes however you want was a nice touch, but the limited selection of clothing (which, by the way, is purely asthetic and offers no defense bonuses whatsoever) hampers creativity and you’ll usually find yourself garbed in nobility after an hours work at the blacksmith shop.

The old good/evil mechanic of the first Fable game is now supplemented with a purity/corruption bar that measures such things as how high you set the rent, what food you eat, etc. This affects the attractiveness of your character, allowing them to become corrupt results in a fat and ugly character while growing pure will slim you down and make you incredibly irresistable to the opposite sex (or same sex depending on your preference). Unfortunately, I cannot seem to get any of my characters to have the horns that traditionaly marked an evil person.

The dog is a wonderful tool and character that never grows tiresome and is generally always useful. The breadcrumb trail that leads you to your current objective is a nice addition, allowing for exploration and letting you get right back on track when you feel like it. Admitedly, some features feel a bit tacked on. Before the games release, the developer’s let slip that you can catch STDs if you have unprotected sex outside of marriage, and while this is possible it doesn’t seem to impact the game whatsoever. Yes, there are some quests you can do after saving the world but it’s not enough to sustain interest through the so called “sand box” phaze that occurs after the story.

Overall, Fable 2 is an enjoyable experience worthy of a few run throughs and many hours of play, but it’s drawbacks put an ugly spot in the upper left hand cornor of what would otherwise be a perfect game.



~ by Pickapok on November 26, 2008.

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